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337 résultats trouvés
Forum Code Lyoko | CodeLyoko.Fr Index du Forum

 Auteur  Message
  Sujet: SAISON 5 CONFIRMÉE  
William-

Réponses: 407
Vus: 369475

MessageForum: CL Évolution   Posté le: Lun 27 Juin 2011 19:35   Sujet: SAISON 5 CONFIRMÉE
Je ne me fais pas de souci. Le truc des acteurs concerne surement la capture des mouvements qu’exécuterons les personnages dans le DA.

Comme les autres l'ont dit, ça a déjà était fait dans les 1ères saisons.
  Sujet: SAISON 5 CONFIRMÉE  
William-

Réponses: 407
Vus: 369475

MessageForum: CL Évolution   Posté le: Ven 24 Juin 2011 10:15   Sujet: SAISON 5 CONFIRMÉE
Je ressors ce vieux pseudo spécialement pour dire que je suis heureux de cette annonce Smile
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Lun 28 Fév 2011 02:15   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
immu a écrit:
Mmh, on m'a soutenu le contraire,même si j'avoue d'ailleurs ne jamais avoir trouver cette fenêtre sur le SC, mais après tout, je me suis dit que vu que je ne ferais jamais la Jérémie Interface, je pouvais me permettre de rajouter ça.
Après tout, il y a bien un moment ou l'on voit Jérémie introduire le CD sans voir l'écran du SC, et je suis sûr que c'est ce qui serait apparu.
D'ailleurs peut être que ça deviendra un programme à charger dans la future procédure de lecture Cd (genre cdprog(reboot), cdprog(aelitam) etc...)

i know im on french one but i have to say that is a very smart idea!!
i would be on english one right now but i already posted, it seems that there are more frequent responses here. I'll keep my posts here limited.
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Dim 30 Jan 2011 04:01   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
hey i have an idea for maybe another interface. it would be like a secret agent thing is guess. like u could arm/ disarm nukes, target them at locations, diffuse them, have like code breakers or some shit, all that cool stuff from spy movies - but both good agent stuff AND bad agent stuff. that would be SO cool! ive always wanted to nuke a place.

at the very least, could u make an interface for like nukes and missiles (ie arming, disarming, targeting, launching, difusing, but it would be like coded, maybe it wud be encrypted and u wud have to decrypt it?) that wud REALLY make me happy (school, get ready for a surprise!!)
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Dim 23 Jan 2011 23:41   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
is the only way to open the window anamoly trying to virtualise a lyoko warrior into carthage or the ice sector? because thats the only way ive found..
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Dim 23 Jan 2011 21:50   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
jeez what time zone? yea seriously why dose it say i posted at 9:25 when i posted at like 3:30 or so? what time zone is it here?
and when is 23:00 in that time zone? cuz im not stayin up till 11 to play with this, ill be too tired cuz i wont wonna stop lol.
also i have 2 suggestions for future that would be expected for jeremie to use (so im not talkin bout delayed virtualisation now lol).

1) the security cameras (so u can see if any intruders show up (who knows? maybe u can add a surprise lol hehe))
2) the elevator locking system.. dont have to explain.
im not even gonna ask about materialization now lol
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Dim 23 Jan 2011 20:54   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
wait wheres the english topic? and also sweet!!
also i know ur supposed to be jeremie in this but it wud be cool to add a self virtualisation program (maybe u want jeremie to be on lyoko or u wanna pretend to be like XANA-William instead of jeremie..) u know?
and also, when is it released?? cuz the vid is out, and i almost pissed my pants. ALMOST, i do have some bladder control lol. nice job, but wen will u put it up???
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Sam 22 Jan 2011 19:28   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
oh noes! Well, it was worth a try (lol). I would try to help, but i dont even know how to use CMD.exe (lol). good luck, i hope you can fix it by the 24th...
and by the way, what do beta-testers do? just try out all the features and functions of a game or software in different ways or combinations? cuz i was doing that for the current version looking for stuff u didnt put in the readme lol
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Sam 22 Jan 2011 04:22   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
yay 2 moar days Mr. Green
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Sam 15 Jan 2011 15:32   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
i have an interesting problem
so i ran a return to the past, and then i virtualised odd. after i did virtualisation(execut), the sound card came up, but there was no picture in it and the picture of the megaphone thing wasnt "beating" or pulsing. i dont know if it does this for all of them but i just thought u shud know.
and sorry if this as already adressed and added to paradox upsilon, but sometimes the translation is little.. bad.. and i cant understand all of it because of word placement lol
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Dim 09 Jan 2011 21:58   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
ok thank u! i was lookin at some old screenshots, some of them look really good. like the old telephone looks more realistic (its still good, but i eamnt that in the older 1 it shows the profiles). and i want that window anomaly, it looks like fun Mr. Green
o btw, what does the scanner conditions do???
thnkx

Note de Lucy : Thank you for using a translator, we are on a french forum and members do not maybe understand correctly english Wink
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Dim 09 Jan 2011 21:15   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
sorry im not finished, i have like 2 other questions regarding the readme
on the readme it says "3/ program list:" im assuming that u dont enter those into the command prompt? that u can only enter commands?
and also, it says, and i quote EXACTLY: "BUG-> There is already a bug if you select the point where the lyoko warrior was just before." what the freak does that mean (no offense, but i think that was worded quite poorly), can u plz clear that up for me?
thx
o im sorry for constantly asking stuff, plz dont get mad if some1 already asked this, i really dont feel like reading all 40 pages, though i probably will at some point in the future. thank you
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Dim 09 Jan 2011 05:45   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
Well you can try others, you'll get a surprise)

oooh, i like surprises Mr. Green sounds intense, ur doing a fantastical job.
(wonder wat the surprise is)
Can i have this thing now? plz xD
o and i would like to voice acomplaint (not sure if its a bug or not)
wen i virtualise all 4 of the lyoko warriors, (lets say i virtualise yumi last). in this case, yumi is unable to move, it wont allow me to enter the coordinates.
srry if this already has been adressed, but im just saying so
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Ven 07 Jan 2011 00:17   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
kool Mr. Green

yea i know the quality is crappeh, and I actually kinda thought i trimmed it kinda bad O.o (butnot that bad)

i donwloaded most of the episodes from season 4 to realplayer and Itunes off of Codelyokoepisodes.eu.pn , which might explain the bad quality (since its a download


o and is there any possiblity that it will come out before the 24th? im just so dam excited !!!!!!!!!!!!!!!!!!!!! Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy


o im watching final round, and ive been noticing (in ither eps as well) that for the phone procedure and the voice changer, that it doesnt show the picture of the person's voice jeremie is "using" but rather the ID Card/ avatar of the lyoko warrior (assuming hes calling one of them)


and also think about adding the program that shows the destruction of lyoko (once the first shiled layer is destroyed) and also the one that identifies when XANA is attacking the chamber at the core of lyoko (wen i get to those parts of the episode ill tell u the times)


the program that identifies xana attacking the core is at about 17:30

the program meant to find and materialize franz hopper is at about 20:07

the program showing that core is under attack is acknowledged at about 19:08 but really is shown at about 21:19 and onward

gl and thank u
  Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!  
williamxd

Réponses: 6231
Vus: 6634288

MessageForum: Projets partenaires   Posté le: Jeu 06 Jan 2011 22:15   Sujet: [Jeu Vidéo Lyoko] IFSCL 47X!
sure ill send the link Mr. Green

http://www.youtube.com/watch?v=eGwE4jPLldE

o dam, thats alot of updates since last night rofl

will it be ready before januray 16th?
 

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